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1 Game Reviews w/ Response

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good.

good, but for some reason my guy falls when he moves to the next platform or when he jumps he falls through them, im sure if i fiddle around with it i'll get it going.

also, if anyone is wondering how to get the score counter to follow your v cam just go into the v cam movie clip - look in that big thing of code for:

"// make frame invisible
this._visible = false;"

change it to "true"

then just high light your v cam square that you drew and open your color mixer, change it's color alpha to 0%

click on the vcam and look in properties, put a name for it in the
<instance name> section.

i called it "vcam".

go into your vcam movieclip and insert a new layer, call it whatever you want, i called it "scorecounter".

copy this

score=0;

and paste it in the "scorecounter" layer's first frame.

go to your coin movieclip and paste this code in.

onClipEvent (load) {
this.swapDepths(_root.getNextHighestD epth());
}
onClipEvent (enterFrame) {
if (_root.player.hitTest(this)) {
_root.vcam.score++;
this.removeMovieClip();
}
}

change the "vcam" part to whatever you gave the the vcam as a instance name.
lets say you named it "camera" change this on the code...

_root.camera.score++;

there you go. sorry for the massive length, just figured i put that in there, because i figured there would be alot of comments requesting this. you can go ahead and put this in the tutorial if you like.

good job with the tutorial btw looking forward to seeing more from you.

Donzy responds:

Ok, so I tried that and when you change false to true, it makes the ground invisible. PM me because I'm improving the tutorial.

Callum Kyllonen @Tophatwonder

Age 32, Male

Canada BC

Joined on 7/30/08

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